pub enum VarId {
None,
Wellen(VarRef),
}Expand description
A backend-specific, numeric reference for fast access to the associated variable.
Variants§
Trait Implementations§
Source§impl BasicTranslator<VarId, ScopeId> for ASCIITranslator
impl BasicTranslator<VarId, ScopeId> for ASCIITranslator
Source§fn basic_translate(
&self,
_num_bits: u32,
value: &VariableValue,
) -> (String, ValueKind)
fn basic_translate( &self, _num_bits: u32, value: &VariableValue, ) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference, Report>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference, Report>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for BFloat16Translator
impl BasicTranslator<VarId, ScopeId> for BFloat16Translator
Source§fn basic_translate(&self, _: u32, v: &VariableValue) -> (String, ValueKind)
fn basic_translate(&self, _: u32, v: &VariableValue) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
_num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, _num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for BinaryTranslator
impl BasicTranslator<VarId, ScopeId> for BinaryTranslator
Source§fn basic_translate(
&self,
num_bits: u32,
value: &VariableValue,
) -> (String, ValueKind)
fn basic_translate( &self, num_bits: u32, value: &VariableValue, ) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference, Report>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference, Report>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for BitTranslator
impl BasicTranslator<VarId, ScopeId> for BitTranslator
Source§fn basic_translate(
&self,
_num_bits: u32,
value: &VariableValue,
) -> (String, ValueKind)
fn basic_translate( &self, _num_bits: u32, value: &VariableValue, ) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn translates(&self, variable: &VariableMeta) -> Result<TranslationPreference>
fn translates(&self, variable: &VariableMeta) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(&self, _variable: &VariableMeta) -> Result<VariableInfo>
fn variable_info(&self, _variable: &VariableMeta) -> Result<VariableInfo>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§fn basic_translate_numeric(
&self,
num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§impl BasicTranslator<VarId, ScopeId> for DoublePrecisionTranslator
impl BasicTranslator<VarId, ScopeId> for DoublePrecisionTranslator
Source§fn basic_translate(&self, _: u32, v: &VariableValue) -> (String, ValueKind)
fn basic_translate(&self, _: u32, v: &VariableValue) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
_num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, _num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for E4M3Translator
impl BasicTranslator<VarId, ScopeId> for E4M3Translator
Source§fn basic_translate(&self, _: u32, v: &VariableValue) -> (String, ValueKind)
fn basic_translate(&self, _: u32, v: &VariableValue) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
_num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, _num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for E5M2Translator
impl BasicTranslator<VarId, ScopeId> for E5M2Translator
Source§fn basic_translate(&self, _: u32, v: &VariableValue) -> (String, ValueKind)
fn basic_translate(&self, _: u32, v: &VariableValue) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
_num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, _num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for GrayScaleTranslator
impl BasicTranslator<VarId, ScopeId> for GrayScaleTranslator
Source§fn basic_translate(
&self,
num_bits: u32,
value: &VariableValue,
) -> (String, ValueKind)
fn basic_translate( &self, num_bits: u32, value: &VariableValue, ) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference, Report>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference, Report>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for GroupingBinaryTranslator
impl BasicTranslator<VarId, ScopeId> for GroupingBinaryTranslator
Source§fn basic_translate(
&self,
num_bits: u32,
value: &VariableValue,
) -> (String, ValueKind)
fn basic_translate( &self, num_bits: u32, value: &VariableValue, ) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference, Report>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference, Report>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for HalfPrecisionTranslator
impl BasicTranslator<VarId, ScopeId> for HalfPrecisionTranslator
Source§fn basic_translate(&self, _: u32, v: &VariableValue) -> (String, ValueKind)
fn basic_translate(&self, _: u32, v: &VariableValue) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
_num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, _num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for HexTranslator
impl BasicTranslator<VarId, ScopeId> for HexTranslator
Source§fn basic_translate(
&self,
num_bits: u32,
value: &VariableValue,
) -> (String, ValueKind)
fn basic_translate( &self, num_bits: u32, value: &VariableValue, ) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference, Report>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference, Report>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for IdenticalMSBsTranslator
impl BasicTranslator<VarId, ScopeId> for IdenticalMSBsTranslator
Source§fn basic_translate(
&self,
num_bits: u32,
value: &VariableValue,
) -> (String, ValueKind)
fn basic_translate( &self, num_bits: u32, value: &VariableValue, ) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference, Report>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference, Report>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for InstructionTranslator
impl BasicTranslator<VarId, ScopeId> for InstructionTranslator
Source§fn basic_translate(
&self,
num_bits: u32,
value: &VariableValue,
) -> (String, ValueKind)
fn basic_translate( &self, num_bits: u32, value: &VariableValue, ) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn translates(&self, variable: &VariableMeta) -> Result<TranslationPreference>
fn translates(&self, variable: &VariableMeta) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn basic_translate_numeric(
&self,
num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for LeadingOnesTranslator
impl BasicTranslator<VarId, ScopeId> for LeadingOnesTranslator
Source§fn basic_translate(
&self,
num_bits: u32,
value: &VariableValue,
) -> (String, ValueKind)
fn basic_translate( &self, num_bits: u32, value: &VariableValue, ) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference, Report>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference, Report>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for LeadingZerosTranslator
impl BasicTranslator<VarId, ScopeId> for LeadingZerosTranslator
Source§fn basic_translate(
&self,
num_bits: u32,
value: &VariableValue,
) -> (String, ValueKind)
fn basic_translate( &self, num_bits: u32, value: &VariableValue, ) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference, Report>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference, Report>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for LebTranslator
impl BasicTranslator<VarId, ScopeId> for LebTranslator
Source§fn basic_translate(
&self,
num_bits: u32,
value: &VariableValue,
) -> (String, ValueKind)
fn basic_translate( &self, num_bits: u32, value: &VariableValue, ) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn translates(&self, variable: &VariableMeta) -> Result<TranslationPreference>
fn translates(&self, variable: &VariableMeta) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn basic_translate_numeric(
&self,
num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for MappingTranslator
impl BasicTranslator<VarId, ScopeId> for MappingTranslator
Source§fn basic_translate(
&self,
num_bits: u32,
value: &VariableValue,
) -> (String, ValueKind)
fn basic_translate( &self, num_bits: u32, value: &VariableValue, ) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn translates(&self, variable: &VariableMeta) -> Result<TranslationPreference>
fn translates(&self, variable: &VariableMeta) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn basic_translate_numeric(
&self,
num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for NumberOfOnesTranslator
impl BasicTranslator<VarId, ScopeId> for NumberOfOnesTranslator
Source§fn basic_translate(
&self,
_num_bits: u32,
value: &VariableValue,
) -> (String, ValueKind)
fn basic_translate( &self, _num_bits: u32, value: &VariableValue, ) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
_num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, _num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference, Report>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference, Report>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for OctalTranslator
impl BasicTranslator<VarId, ScopeId> for OctalTranslator
Source§fn basic_translate(
&self,
num_bits: u32,
value: &VariableValue,
) -> (String, ValueKind)
fn basic_translate( &self, num_bits: u32, value: &VariableValue, ) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference, Report>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference, Report>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for Posit16Translator
impl BasicTranslator<VarId, ScopeId> for Posit16Translator
Source§fn basic_translate(&self, _: u32, v: &VariableValue) -> (String, ValueKind)
fn basic_translate(&self, _: u32, v: &VariableValue) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
_num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, _num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for Posit32Translator
impl BasicTranslator<VarId, ScopeId> for Posit32Translator
Source§fn basic_translate(&self, _: u32, v: &VariableValue) -> (String, ValueKind)
fn basic_translate(&self, _: u32, v: &VariableValue) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
_num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, _num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for Posit8Translator
impl BasicTranslator<VarId, ScopeId> for Posit8Translator
Source§fn basic_translate(&self, _: u32, v: &VariableValue) -> (String, ValueKind)
fn basic_translate(&self, _: u32, v: &VariableValue) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
_num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, _num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for PositQuire16Translator
impl BasicTranslator<VarId, ScopeId> for PositQuire16Translator
Source§fn basic_translate(&self, _: u32, v: &VariableValue) -> (String, ValueKind)
fn basic_translate(&self, _: u32, v: &VariableValue) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
_num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, _num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for PositQuire8Translator
impl BasicTranslator<VarId, ScopeId> for PositQuire8Translator
Source§fn basic_translate(&self, _: u32, v: &VariableValue) -> (String, ValueKind)
fn basic_translate(&self, _: u32, v: &VariableValue) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
_num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, _num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for RGBTranslator
impl BasicTranslator<VarId, ScopeId> for RGBTranslator
Source§fn basic_translate(
&self,
num_bits: u32,
value: &VariableValue,
) -> (String, ValueKind)
fn basic_translate( &self, num_bits: u32, value: &VariableValue, ) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn translates(&self, variable: &VariableMeta) -> Result<TranslationPreference>
fn translates(&self, variable: &VariableMeta) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn basic_translate_numeric(
&self,
num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for SignedTranslator
impl BasicTranslator<VarId, ScopeId> for SignedTranslator
Source§fn basic_translate(
&self,
num_bits: u32,
v: &VariableValue,
) -> (String, ValueKind)
fn basic_translate( &self, num_bits: u32, v: &VariableValue, ) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for SinglePrecisionTranslator
impl BasicTranslator<VarId, ScopeId> for SinglePrecisionTranslator
Source§fn basic_translate(&self, _: u32, v: &VariableValue) -> (String, ValueKind)
fn basic_translate(&self, _: u32, v: &VariableValue) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
_num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, _num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for TrailingOnesTranslator
impl BasicTranslator<VarId, ScopeId> for TrailingOnesTranslator
Source§fn basic_translate(
&self,
_num_bits: u32,
value: &VariableValue,
) -> (String, ValueKind)
fn basic_translate( &self, _num_bits: u32, value: &VariableValue, ) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
_num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, _num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference, Report>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference, Report>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for TrailingZerosTranslator
impl BasicTranslator<VarId, ScopeId> for TrailingZerosTranslator
Source§fn basic_translate(
&self,
num_bits: u32,
value: &VariableValue,
) -> (String, ValueKind)
fn basic_translate( &self, num_bits: u32, value: &VariableValue, ) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference, Report>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference, Report>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for UnsignedTranslator
impl BasicTranslator<VarId, ScopeId> for UnsignedTranslator
Source§fn basic_translate(&self, _: u32, v: &VariableValue) -> (String, ValueKind)
fn basic_translate(&self, _: u32, v: &VariableValue) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn basic_translate_numeric(
&self,
_num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, _num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl BasicTranslator<VarId, ScopeId> for YCbCrTranslator
impl BasicTranslator<VarId, ScopeId> for YCbCrTranslator
Source§fn basic_translate(
&self,
num_bits: u32,
value: &VariableValue,
) -> (String, ValueKind)
fn basic_translate( &self, num_bits: u32, value: &VariableValue, ) -> (String, ValueKind)
Translate the specified variable value into a human-readable form. Read more
Source§fn translates(&self, variable: &VariableMeta) -> Result<TranslationPreference>
fn translates(&self, variable: &VariableMeta) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable. Read moreSource§fn basic_translate_numeric(
&self,
num_bits: u32,
value: &VariableValue,
) -> Option<f64>
fn basic_translate_numeric( &self, num_bits: u32, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn variable_info(
&self,
_variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo, Report>
fn variable_info( &self, _variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo, Report>
Return information about the structure of a variable, see
VariableInfo. Read moreSource§impl<'de> Deserialize<'de> for VarId
impl<'de> Deserialize<'de> for VarId
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Translator<VarId, ScopeId, Message> for AnyTranslator
impl Translator<VarId, ScopeId, Message> for AnyTranslator
Source§fn set_wave_source(&self, wave_source: Option<WaveSource>)
fn set_wave_source(&self, wave_source: Option<WaveSource>)
Notify the translator that the wave source has changed to the specified source
Source§fn translate(
&self,
variable: &VariableMeta,
value: &VariableValue,
) -> Result<TranslationResult>
fn translate( &self, variable: &VariableMeta, value: &VariableValue, ) -> Result<TranslationResult>
Translate the specified variable value into a human-readable form
Source§fn variable_info(&self, variable: &VariableMeta) -> Result<VariableInfo>
fn variable_info(&self, variable: &VariableMeta) -> Result<VariableInfo>
Return information about the structure of a variable, see
VariableInfo.Source§fn translates(&self, variable: &VariableMeta) -> Result<TranslationPreference>
fn translates(&self, variable: &VariableMeta) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable.Source§fn reload(&self, sender: Sender<Message>)
fn reload(&self, sender: Sender<Message>)
By default translators are stateless, but if they need to reload, they can
do by defining this method.
Long running translators should run the reloading in the background using
perform_workSource§fn variable_name_info(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Option<VariableNameInfo>
fn variable_name_info( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Option<VariableNameInfo>
Returns a
VariableNameInfo about the specified variable which will be applied globally.
Most translators should simply return None here, see the
documentation VariableNameInfo for exceptions to this rule.Source§fn translate_numeric(
&self,
variable: &VariableMeta,
value: &VariableValue,
) -> Option<f64>
fn translate_numeric( &self, variable: &VariableMeta, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§impl Translator<VarId, ScopeId, Message> for ClockTranslator
impl Translator<VarId, ScopeId, Message> for ClockTranslator
Source§fn translate(
&self,
variable: &VariableMeta,
value: &VariableValue,
) -> Result<TranslationResult>
fn translate( &self, variable: &VariableMeta, value: &VariableValue, ) -> Result<TranslationResult>
Translate the specified variable value into a human-readable form
Source§fn variable_info(&self, _variable: &VariableMeta) -> Result<VariableInfo>
fn variable_info(&self, _variable: &VariableMeta) -> Result<VariableInfo>
Return information about the structure of a variable, see
VariableInfo.Source§fn translates(&self, variable: &VariableMeta) -> Result<TranslationPreference>
fn translates(&self, variable: &VariableMeta) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable.Source§fn set_wave_source(&self, _wave_source: Option<WaveSource>)
fn set_wave_source(&self, _wave_source: Option<WaveSource>)
Notify the translator that the wave source has changed to the specified source
Source§fn translate_numeric(
&self,
variable: &VariableMeta<VarId, ScopeId>,
value: &VariableValue,
) -> Option<f64>
fn translate_numeric( &self, variable: &VariableMeta<VarId, ScopeId>, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn reload(&self, _sender: Sender<Message>)
fn reload(&self, _sender: Sender<Message>)
By default translators are stateless, but if they need to reload, they can
do by defining this method.
Long running translators should run the reloading in the background using
perform_workSource§fn variable_name_info(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Option<VariableNameInfo>
fn variable_name_info( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Option<VariableNameInfo>
Returns a
VariableNameInfo about the specified variable which will be applied globally.
Most translators should simply return None here, see the
documentation VariableNameInfo for exceptions to this rule.Source§impl Translator<VarId, ScopeId, Message> for EnumTranslator
impl Translator<VarId, ScopeId, Message> for EnumTranslator
Source§fn translate(
&self,
meta: &VariableMeta,
value: &VariableValue,
) -> Result<TranslationResult>
fn translate( &self, meta: &VariableMeta, value: &VariableValue, ) -> Result<TranslationResult>
Translate the specified variable value into a human-readable form
Source§fn variable_info(&self, _variable: &VariableMeta) -> Result<VariableInfo>
fn variable_info(&self, _variable: &VariableMeta) -> Result<VariableInfo>
Return information about the structure of a variable, see
VariableInfo.Source§fn translates(&self, variable: &VariableMeta) -> Result<TranslationPreference>
fn translates(&self, variable: &VariableMeta) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable.Source§fn set_wave_source(&self, _wave_source: Option<WaveSource>)
fn set_wave_source(&self, _wave_source: Option<WaveSource>)
Notify the translator that the wave source has changed to the specified source
Source§fn translate_numeric(
&self,
variable: &VariableMeta<VarId, ScopeId>,
value: &VariableValue,
) -> Option<f64>
fn translate_numeric( &self, variable: &VariableMeta<VarId, ScopeId>, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn reload(&self, _sender: Sender<Message>)
fn reload(&self, _sender: Sender<Message>)
By default translators are stateless, but if they need to reload, they can
do by defining this method.
Long running translators should run the reloading in the background using
perform_workSource§fn variable_name_info(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Option<VariableNameInfo>
fn variable_name_info( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Option<VariableNameInfo>
Returns a
VariableNameInfo about the specified variable which will be applied globally.
Most translators should simply return None here, see the
documentation VariableNameInfo for exceptions to this rule.Source§impl Translator<VarId, ScopeId, Message> for EventTranslator
impl Translator<VarId, ScopeId, Message> for EventTranslator
Source§fn translate(
&self,
_variable: &VariableMeta,
_value: &VariableValue,
) -> Result<TranslationResult>
fn translate( &self, _variable: &VariableMeta, _value: &VariableValue, ) -> Result<TranslationResult>
Translate the specified variable value into a human-readable form
Source§fn variable_info(&self, _variable: &VariableMeta) -> Result<VariableInfo>
fn variable_info(&self, _variable: &VariableMeta) -> Result<VariableInfo>
Return information about the structure of a variable, see
VariableInfo.Source§fn translates(&self, variable: &VariableMeta) -> Result<TranslationPreference>
fn translates(&self, variable: &VariableMeta) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable.Source§fn set_wave_source(&self, _wave_source: Option<WaveSource>)
fn set_wave_source(&self, _wave_source: Option<WaveSource>)
Notify the translator that the wave source has changed to the specified source
Source§fn translate_numeric(
&self,
variable: &VariableMeta<VarId, ScopeId>,
value: &VariableValue,
) -> Option<f64>
fn translate_numeric( &self, variable: &VariableMeta<VarId, ScopeId>, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn reload(&self, _sender: Sender<Message>)
fn reload(&self, _sender: Sender<Message>)
By default translators are stateless, but if they need to reload, they can
do by defining this method.
Long running translators should run the reloading in the background using
perform_workSource§fn variable_name_info(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Option<VariableNameInfo>
fn variable_name_info( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Option<VariableNameInfo>
Returns a
VariableNameInfo about the specified variable which will be applied globally.
Most translators should simply return None here, see the
documentation VariableNameInfo for exceptions to this rule.Source§impl Translator<VarId, ScopeId, Message> for PluginTranslator
impl Translator<VarId, ScopeId, Message> for PluginTranslator
Source§fn set_wave_source(&self, wave_source: Option<WaveSource>)
fn set_wave_source(&self, wave_source: Option<WaveSource>)
Notify the translator that the wave source has changed to the specified source
Source§fn translate(
&self,
variable: &VariableMeta<VarId, ScopeId>,
value: &VariableValue,
) -> Result<TranslationResult>
fn translate( &self, variable: &VariableMeta<VarId, ScopeId>, value: &VariableValue, ) -> Result<TranslationResult>
Translate the specified variable value into a human-readable form
Source§fn variable_info(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo>
fn variable_info( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo>
Return information about the structure of a variable, see
VariableInfo.Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable.Source§fn reload(&self, _sender: Sender<Message>)
fn reload(&self, _sender: Sender<Message>)
By default translators are stateless, but if they need to reload, they can
do by defining this method.
Long running translators should run the reloading in the background using
perform_workSource§fn variable_name_info(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Option<VariableNameInfo>
fn variable_name_info( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Option<VariableNameInfo>
Returns a
VariableNameInfo about the specified variable which will be applied globally.
Most translators should simply return None here, see the
documentation VariableNameInfo for exceptions to this rule.Source§fn translate_numeric(
&self,
variable: &VariableMeta<VarId, ScopeId>,
value: &VariableValue,
) -> Option<f64>
fn translate_numeric( &self, variable: &VariableMeta<VarId, ScopeId>, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§impl Translator<VarId, ScopeId, Message> for SignedFixedPointTranslator
impl Translator<VarId, ScopeId, Message> for SignedFixedPointTranslator
Source§fn translate(
&self,
variable: &VariableMeta<VarId, ScopeId>,
value: &VariableValue,
) -> Result<TranslationResult>
fn translate( &self, variable: &VariableMeta<VarId, ScopeId>, value: &VariableValue, ) -> Result<TranslationResult>
Translate the specified variable value into a human-readable form
Source§fn variable_info(
&self,
_: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo>
fn variable_info( &self, _: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo>
Return information about the structure of a variable, see
VariableInfo.Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable.Source§fn set_wave_source(&self, _wave_source: Option<WaveSource>)
fn set_wave_source(&self, _wave_source: Option<WaveSource>)
Notify the translator that the wave source has changed to the specified source
Source§fn translate_numeric(
&self,
variable: &VariableMeta<VarId, ScopeId>,
value: &VariableValue,
) -> Option<f64>
fn translate_numeric( &self, variable: &VariableMeta<VarId, ScopeId>, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn reload(&self, _sender: Sender<Message>)
fn reload(&self, _sender: Sender<Message>)
By default translators are stateless, but if they need to reload, they can
do by defining this method.
Long running translators should run the reloading in the background using
perform_workSource§fn variable_name_info(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Option<VariableNameInfo>
fn variable_name_info( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Option<VariableNameInfo>
Returns a
VariableNameInfo about the specified variable which will be applied globally.
Most translators should simply return None here, see the
documentation VariableNameInfo for exceptions to this rule.Source§impl Translator<VarId, ScopeId, Message> for StringTranslator
impl Translator<VarId, ScopeId, Message> for StringTranslator
Source§fn translate(
&self,
_variable: &VariableMeta,
value: &VariableValue,
) -> Result<TranslationResult>
fn translate( &self, _variable: &VariableMeta, value: &VariableValue, ) -> Result<TranslationResult>
Translate the specified variable value into a human-readable form
Source§fn variable_info(&self, _variable: &VariableMeta) -> Result<VariableInfo>
fn variable_info(&self, _variable: &VariableMeta) -> Result<VariableInfo>
Return information about the structure of a variable, see
VariableInfo.Source§fn translates(&self, variable: &VariableMeta) -> Result<TranslationPreference>
fn translates(&self, variable: &VariableMeta) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable.Source§fn set_wave_source(&self, _wave_source: Option<WaveSource>)
fn set_wave_source(&self, _wave_source: Option<WaveSource>)
Notify the translator that the wave source has changed to the specified source
Source§fn translate_numeric(
&self,
variable: &VariableMeta<VarId, ScopeId>,
value: &VariableValue,
) -> Option<f64>
fn translate_numeric( &self, variable: &VariableMeta<VarId, ScopeId>, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn reload(&self, _sender: Sender<Message>)
fn reload(&self, _sender: Sender<Message>)
By default translators are stateless, but if they need to reload, they can
do by defining this method.
Long running translators should run the reloading in the background using
perform_workSource§fn variable_name_info(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Option<VariableNameInfo>
fn variable_name_info( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Option<VariableNameInfo>
Returns a
VariableNameInfo about the specified variable which will be applied globally.
Most translators should simply return None here, see the
documentation VariableNameInfo for exceptions to this rule.Source§impl Translator<VarId, ScopeId, Message> for UnsignedFixedPointTranslator
impl Translator<VarId, ScopeId, Message> for UnsignedFixedPointTranslator
Source§fn translate(
&self,
variable: &VariableMeta<VarId, ScopeId>,
value: &VariableValue,
) -> Result<TranslationResult>
fn translate( &self, variable: &VariableMeta<VarId, ScopeId>, value: &VariableValue, ) -> Result<TranslationResult>
Translate the specified variable value into a human-readable form
Source§fn variable_info(
&self,
_: &VariableMeta<VarId, ScopeId>,
) -> Result<VariableInfo>
fn variable_info( &self, _: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo>
Return information about the structure of a variable, see
VariableInfo.Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable.Source§fn set_wave_source(&self, _wave_source: Option<WaveSource>)
fn set_wave_source(&self, _wave_source: Option<WaveSource>)
Notify the translator that the wave source has changed to the specified source
Source§fn translate_numeric(
&self,
variable: &VariableMeta<VarId, ScopeId>,
value: &VariableValue,
) -> Option<f64>
fn translate_numeric( &self, variable: &VariableMeta<VarId, ScopeId>, value: &VariableValue, ) -> Option<f64>
Translate a variable value to a numeric f64 for analog rendering. Read more
Source§fn reload(&self, _sender: Sender<Message>)
fn reload(&self, _sender: Sender<Message>)
By default translators are stateless, but if they need to reload, they can
do by defining this method.
Long running translators should run the reloading in the background using
perform_workSource§fn variable_name_info(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Option<VariableNameInfo>
fn variable_name_info( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Option<VariableNameInfo>
Returns a
VariableNameInfo about the specified variable which will be applied globally.
Most translators should simply return None here, see the
documentation VariableNameInfo for exceptions to this rule.impl Eq for VarId
impl StructuralPartialEq for VarId
Auto Trait Implementations§
impl Freeze for VarId
impl RefUnwindSafe for VarId
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impl Sync for VarId
impl Unpin for VarId
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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fn equivalent(&self, key: &K) -> bool
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Source§impl<T> GetSetFdFlags for T
impl<T> GetSetFdFlags for T
Source§fn get_fd_flags(&self) -> Result<FdFlags, Error>where
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Set the “status” flags for the
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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