SignedFixedPointTranslator

Struct SignedFixedPointTranslator 

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pub struct SignedFixedPointTranslator;

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impl Translator<VarId, ScopeId, Message> for SignedFixedPointTranslator

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fn name(&self) -> String

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fn translate( &self, variable: &VariableMeta<VarId, ScopeId>, value: &VariableValue, ) -> Result<TranslationResult>

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fn variable_info( &self, _: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo>

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fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference>

Return TranslationPreference based on if the translator can handle this variable.
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fn set_wave_source(&self, _wave_source: Option<WaveSource>)

Notify the translator that the wave source has changed to the specified source
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fn reload(&self, _sender: Sender<Message>)

By default translators are stateless, but if they need to reload, they can do by defining this method. Long running translators should run the reloading in the background using perform_work
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fn variable_name_info( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Option<VariableNameInfo>

Returns a VariableNameInfo about the specified variable which will be applied globally. Most translators should simply return None here, see the documentation VariableNameInfo for exceptions to this rule.

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