pub struct EnumTranslator {}Trait Implementations§
Source§impl Translator<VarId, ScopeId, Message> for EnumTranslator
impl Translator<VarId, ScopeId, Message> for EnumTranslator
fn name(&self) -> String
fn translate( &self, meta: &VariableMeta, value: &VariableValue, ) -> Result<TranslationResult>
fn variable_info(&self, _variable: &VariableMeta) -> Result<VariableInfo>
Source§fn translates(&self, variable: &VariableMeta) -> Result<TranslationPreference>
fn translates(&self, variable: &VariableMeta) -> Result<TranslationPreference>
Return
TranslationPreference based on if the translator can handle this variable.Source§fn set_wave_source(&self, _wave_source: Option<WaveSource>)
fn set_wave_source(&self, _wave_source: Option<WaveSource>)
Notify the translator that the wave source has changed to the specified source
Source§fn reload(&self, _sender: Sender<Message>)
fn reload(&self, _sender: Sender<Message>)
By default translators are stateless, but if they need to reload, they can
do by defining this method.
Long running translators should run the reloading in the background using
perform_workSource§fn variable_name_info(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Option<VariableNameInfo>
fn variable_name_info( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Option<VariableNameInfo>
Returns a
VariableNameInfo about the specified variable which will be applied globally.
Most translators should simply return None here, see the
documentation VariableNameInfo for exceptions to this rule.Auto Trait Implementations§
impl Freeze for EnumTranslator
impl RefUnwindSafe for EnumTranslator
impl Send for EnumTranslator
impl Sync for EnumTranslator
impl Unpin for EnumTranslator
impl UnwindSafe for EnumTranslator
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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Convert
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Source§impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
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