pub struct UnsignedFixedPointTranslator;
Trait Implementations§
Source§impl Translator<VarId, ScopeId, Message> for UnsignedFixedPointTranslator
impl Translator<VarId, ScopeId, Message> for UnsignedFixedPointTranslator
fn name(&self) -> String
fn translate( &self, variable: &VariableMeta<VarId, ScopeId>, value: &VariableValue, ) -> Result<TranslationResult>
fn variable_info( &self, _: &VariableMeta<VarId, ScopeId>, ) -> Result<VariableInfo>
Source§fn translates(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Result<TranslationPreference>
fn translates( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Result<TranslationPreference>
Return
TranslationPreference
based on if the translator can handle this variable.Source§fn set_wave_source(&self, _wave_source: Option<WaveSource>)
fn set_wave_source(&self, _wave_source: Option<WaveSource>)
Notify the translator that the wave source has changed to the specified source
Source§fn reload(&self, _sender: Sender<Message>)
fn reload(&self, _sender: Sender<Message>)
By default translators are stateless, but if they need to reload, they can
do by defining this method.
Long running translators should run the reloading in the background using
perform_work
Source§fn variable_name_info(
&self,
variable: &VariableMeta<VarId, ScopeId>,
) -> Option<VariableNameInfo>
fn variable_name_info( &self, variable: &VariableMeta<VarId, ScopeId>, ) -> Option<VariableNameInfo>
Returns a
VariableNameInfo
about the specified variable which will be applied globally.
Most translators should simply return None
here, see the
documentation VariableNameInfo
for exceptions to this rule.Auto Trait Implementations§
impl Freeze for UnsignedFixedPointTranslator
impl RefUnwindSafe for UnsignedFixedPointTranslator
impl Send for UnsignedFixedPointTranslator
impl Sync for UnsignedFixedPointTranslator
impl Unpin for UnsignedFixedPointTranslator
impl UnwindSafe for UnsignedFixedPointTranslator
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Set the “status” flags for the
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