surfer_translation_types/translator.rs
1//! Definition of the main [`Translator`] trait and the simplified version
2//! [`BasicTranslator`].
3#[cfg(feature = "wasm_plugins")]
4use extism_convert::{FromBytes, Json, ToBytes};
5use eyre::Result;
6use num::BigUint;
7use serde::{Deserialize, Serialize};
8use std::sync::mpsc::Sender;
9
10use std::borrow::Cow;
11
12use crate::result::TranslationResult;
13use crate::{
14 NAN_HIGHIMP, NAN_UNDEF, TranslationPreference, ValueKind, ValueRepr, VariableEncoding,
15 VariableInfo, VariableMeta, VariableValue, parse_numeric_string,
16};
17
18/// The numeric range that a translator can represent for a given variable.
19/// Used for Type Limits Y-axis scaling in analog waveform display.
20#[cfg_attr(feature = "wasm_plugins", derive(FromBytes, ToBytes))]
21#[cfg_attr(feature = "wasm_plugins", encoding(Json))]
22#[derive(Debug, Clone, Copy, PartialEq, Serialize, Deserialize)]
23pub struct NumericRange {
24 pub min: f64,
25 pub max: f64,
26}
27
28#[cfg_attr(feature = "wasm_plugins", derive(FromBytes, ToBytes))]
29#[cfg_attr(feature = "wasm_plugins", encoding(Json))]
30#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
31pub enum TrueName {
32 /// The variable's true name is best represented as part of a line of code
33 /// for example if line 100 is
34 /// let x = a + b;
35 /// and the signal being queried is `a+b` then this would return
36 /// {line: 100, before: "let x = ", this: "a + b", after: ";"}
37 SourceCode {
38 line_number: usize,
39 before: String,
40 this: String,
41 after: String,
42 },
43}
44
45/// Provides a way for translators to "change" the name of variables in the variable list.
46/// Most translators should not produce `VariableNameInfo` since it is a global thing that
47/// is done on _all_ variables, not just those which have had the translator applied.
48///
49/// An example use case is translators for HDLs which want to translate from automatically
50/// generated subexpression back into names that a human can understand. In this use case,
51/// it is _very_ unlikely that the user wants to see the raw anonymous name that the compiler
52/// emitted, so performing this translation globally makes sense.
53#[cfg_attr(feature = "wasm_plugins", derive(FromBytes, ToBytes))]
54#[cfg_attr(feature = "wasm_plugins", encoding(Json))]
55#[derive(Clone, Debug, Serialize, Deserialize)]
56pub struct VariableNameInfo {
57 /// A more human-undesrstandable name for a signal.
58 ///
59 /// This should only be used by translators which understand the context of the variable and
60 /// can produce a better name than the raw name.
61 pub true_name: Option<TrueName>,
62 /// Translators can change the order that signals appear in the variable list using this
63 /// parameter. Before rendering, the variable will be sported by this number in descending
64 /// order, so variables that are predicted to be extra important to the
65 /// user should have a number > 0 while unimportant variables should be < 0
66 ///
67 /// Translators should only poke at this variable if they know something about the variable.
68 /// For example, an HDL translator that does not recognise a name should leave it at None
69 /// to give other translators the chance to set the priority
70 pub priority: Option<i32>,
71}
72
73#[cfg_attr(feature = "wasm_plugins", derive(FromBytes, ToBytes))]
74#[cfg_attr(feature = "wasm_plugins", encoding(Json))]
75#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
76pub enum WaveSource {
77 File(String),
78 Data,
79 DragAndDrop(Option<String>),
80 Url(String),
81 Cxxrtl,
82}
83
84/// The most general translator trait.
85pub trait Translator<VarId, ScopeId, Message>: Send + Sync {
86 /// Name of the translator to be shown in the UI
87 fn name(&self) -> String;
88
89 /// Notify the translator that the wave source has changed to the specified source
90 fn set_wave_source(&self, _wave_source: Option<WaveSource>) {}
91
92 /// Translate the specified variable value into a human-readable form
93 fn translate(
94 &self,
95 variable: &VariableMeta<VarId, ScopeId>,
96 value: &VariableValue,
97 ) -> Result<TranslationResult>;
98
99 /// Return information about the structure of a variable, see [`VariableInfo`].
100 fn variable_info(&self, variable: &VariableMeta<VarId, ScopeId>) -> Result<VariableInfo>;
101
102 /// Return [`TranslationPreference`] based on if the translator can handle this variable.
103 fn translates(&self, variable: &VariableMeta<VarId, ScopeId>) -> Result<TranslationPreference>;
104
105 /// Translate a variable value to a numeric f64 for analog rendering.
106 ///
107 /// Returns [`NAN_UNDEF`] for undefined values and [`NAN_HIGHIMP`] for high-impedance.
108 /// The default implementation calls [`Self::translate`] and parses the result.
109 /// Translators that produce numeric output should override this for
110 /// efficient analog signal rendering without string round-trip.
111 fn translate_numeric(
112 &self,
113 variable: &VariableMeta<VarId, ScopeId>,
114 value: &VariableValue,
115 ) -> Option<f64> {
116 let translation = self.translate(variable, value).ok()?;
117
118 // Check ValueKind first - if it's HighImp or Undef, return appropriate NaN
119 if matches!(translation.kind, ValueKind::HighImp) {
120 return Some(NAN_HIGHIMP);
121 }
122 if matches!(translation.kind, ValueKind::Undef) {
123 return Some(NAN_UNDEF);
124 }
125
126 // Try to parse as numeric value
127 let value_str: Cow<str> = match &translation.val {
128 ValueRepr::Bit(c) => Cow::Owned(c.to_string()),
129 ValueRepr::Bits(_, s) => Cow::Borrowed(s),
130 ValueRepr::String(s) => Cow::Borrowed(s),
131 _ => return None,
132 };
133 parse_numeric_string(&value_str, &self.name())
134 }
135
136 /// By default translators are stateless, but if they need to reload, they can
137 /// do by defining this method.
138 /// Long running translators should run the reloading in the background using `perform_work`
139 fn reload(&self, _sender: Sender<Message>) {}
140
141 /// Returns a [`VariableNameInfo`] about the specified variable which will be applied globally.
142 /// Most translators should simply return `None` here, see the
143 /// documentation [`VariableNameInfo`] for exceptions to this rule.
144 fn variable_name_info(
145 &self,
146 variable: &VariableMeta<VarId, ScopeId>,
147 ) -> Option<VariableNameInfo> {
148 // We could name this `_variable`, but that means the docs will make it look unused
149 // and LSPs will fill in the definition with that name too, so we'll mark it as unused
150 // like this
151 let _ = variable;
152 None
153 }
154
155 fn numeric_range(&self, variable: &VariableMeta<VarId, ScopeId>) -> Option<NumericRange> {
156 let _ = variable;
157 None
158 }
159}
160
161/// A translator that only produces non-hierarchical values
162pub trait BasicTranslator<VarId, ScopeId>: Send + Sync {
163 /// Name of the translator to be shown in the UI
164 fn name(&self) -> String;
165
166 /// Translate the specified variable value into a human-readable form.
167 ///
168 /// If the translator require [`VariableMeta`] information to perform the translation,
169 /// use the more general [`Translator`] instead.
170 fn basic_translate(&self, num_bits: u32, value: &VariableValue) -> (String, ValueKind);
171
172 /// Translate a variable value to a numeric f64 for analog rendering.
173 ///
174 /// Returns [`NAN_UNDEF`] for undefined values and [`NAN_HIGHIMP`] for high-impedance.
175 /// The default implementation calls [`Self::basic_translate`] and parses the result.
176 /// Translators that produce numeric output should override this for
177 /// efficient analog signal rendering without string round-trip.
178 fn basic_translate_numeric(&self, num_bits: u32, value: &VariableValue) -> Option<f64> {
179 let (val, kind) = self.basic_translate(num_bits, value);
180
181 // Check ValueKind first - if it's HighImp or Undef, return appropriate NaN
182 match kind {
183 ValueKind::HighImp => return Some(NAN_HIGHIMP),
184 ValueKind::Undef => return Some(NAN_UNDEF),
185 _ => {}
186 }
187
188 parse_numeric_string(&val, &self.name())
189 }
190
191 /// Return [`TranslationPreference`] based on if the translator can handle this variable.
192 ///
193 /// If this is not implemented, it will default to accepting all bit-vector types.
194 fn translates(&self, variable: &VariableMeta<VarId, ScopeId>) -> Result<TranslationPreference> {
195 translates_all_bit_types(variable)
196 }
197
198 /// Return information about the structure of a variable, see [`VariableInfo`].
199 ///
200 /// If this is not implemented, it will default to [`VariableInfo::Bits`].
201 fn variable_info(&self, _variable: &VariableMeta<VarId, ScopeId>) -> Result<VariableInfo> {
202 Ok(VariableInfo::Bits)
203 }
204
205 fn basic_numeric_range(&self, _num_bits: u32) -> Option<NumericRange> {
206 None
207 }
208}
209
210enum NumberParseResult {
211 Numerical(BigUint),
212 Unparsable(String, ValueKind),
213}
214
215/// Turn vector variable string into name and corresponding kind if it
216/// includes values other than 0 and 1. If only 0 and 1, return None.
217fn map_vector_variable(s: &str) -> NumberParseResult {
218 if let Some(val) = BigUint::parse_bytes(s.as_bytes(), 2) {
219 NumberParseResult::Numerical(val)
220 } else if s.contains('x') {
221 NumberParseResult::Unparsable("UNDEF".to_string(), ValueKind::Undef)
222 } else if s.contains('z') {
223 NumberParseResult::Unparsable("HIGHIMP".to_string(), ValueKind::HighImp)
224 } else if s.contains('-') {
225 NumberParseResult::Unparsable("DON'T CARE".to_string(), ValueKind::DontCare)
226 } else if s.contains('u') {
227 NumberParseResult::Unparsable("UNDEF".to_string(), ValueKind::Undef)
228 } else if s.contains('w') {
229 NumberParseResult::Unparsable("UNDEF WEAK".to_string(), ValueKind::Undef)
230 } else if s.contains('h') || s.contains('l') {
231 NumberParseResult::Unparsable("WEAK".to_string(), ValueKind::Weak)
232 } else {
233 NumberParseResult::Unparsable("UNKNOWN VALUES".to_string(), ValueKind::Undef)
234 }
235}
236
237impl VariableValue {
238 /// Parse into a [`BigUint`], returning an error with `ValueKind` for X/Z values.
239 ///
240 /// Returns `Cow::Borrowed` for `BigUint` values and `Cow::Owned` for parsed strings.
241 pub fn parse_biguint(&self) -> Result<Cow<'_, BigUint>, (String, ValueKind)> {
242 match self {
243 VariableValue::BigUint(v) => Ok(Cow::Borrowed(v)),
244 VariableValue::String(s) => match map_vector_variable(s) {
245 NumberParseResult::Unparsable(v, k) => Err((v, k)),
246 NumberParseResult::Numerical(v) => Ok(Cow::Owned(v)),
247 },
248 }
249 }
250}
251
252/// A helper function for translators that translates all bit vector types.
253pub fn translates_all_bit_types<VarId, ScopeId>(
254 variable: &VariableMeta<VarId, ScopeId>,
255) -> Result<TranslationPreference> {
256 if variable.encoding == VariableEncoding::BitVector {
257 Ok(TranslationPreference::Yes)
258 } else {
259 Ok(TranslationPreference::No)
260 }
261}