pub enum WaveContainer {
Wellen(Box<WellenContainer>),
Empty,
Cxxrtl(Box<Mutex<CxxrtlContainer>>),
}
Variants§
Wellen(Box<WellenContainer>)
Empty
A wave container that contains nothing. Currently, the only practical use for this is a placehodler when serializing and deserializing wave state.
Cxxrtl(Box<Mutex<CxxrtlContainer>>)
Implementations§
Source§impl WaveContainer
impl WaveContainer
pub fn new_waveform(hierarchy: Arc<Hierarchy>) -> Self
pub fn new_remote_waveform( server_url: String, hierarchy: Arc<Hierarchy>, ) -> Self
Sourcepub fn __new_empty() -> Self
pub fn __new_empty() -> Self
Creates a new empty wave container. Should only be used as a default for serde. If no wave container is present, the WaveData should be None, rather than this being Empty
pub fn tick(&self)
pub fn wants_anti_aliasing(&self) -> bool
Sourcepub fn is_fully_loaded(&self) -> bool
pub fn is_fully_loaded(&self) -> bool
Returns true if all requested signals have been loaded. Used for testing to make sure the GUI is at its final state before taking a snapshot.
Sourcepub fn variable_names(&self) -> Vec<String>
pub fn variable_names(&self) -> Vec<String>
Returns the full names of all variables in the design.
pub fn variables(&self) -> Vec<VariableRef> ⓘ
Sourcepub fn variables_in_scope(&self, scope: &ScopeRef) -> Vec<VariableRef> ⓘ
pub fn variables_in_scope(&self, scope: &ScopeRef) -> Vec<VariableRef> ⓘ
Return all variables (excluding parameters) in a scope.
Sourcepub fn parameters_in_scope(&self, scope: &ScopeRef) -> Vec<VariableRef> ⓘ
pub fn parameters_in_scope(&self, scope: &ScopeRef) -> Vec<VariableRef> ⓘ
Return all parameters in a scope.
Sourcepub fn no_variables_in_scope(&self, scope: &ScopeRef) -> bool
pub fn no_variables_in_scope(&self, scope: &ScopeRef) -> bool
Return true if there are no variables or parameters in the scope.
Sourcepub fn load_variables<S: AsRef<VariableRef>, T: Iterator<Item = S>>(
&mut self,
variables: T,
) -> Result<Option<LoadSignalsCmd>>
pub fn load_variables<S: AsRef<VariableRef>, T: Iterator<Item = S>>( &mut self, variables: T, ) -> Result<Option<LoadSignalsCmd>>
Loads multiple variables at once. This is useful when we want to add multiple variables in one go.
Sourcepub fn load_parameters(&mut self) -> Result<Option<LoadSignalsCmd>>
pub fn load_parameters(&mut self) -> Result<Option<LoadSignalsCmd>>
Load all the parameters in the design so that the value can be displayed.
Sourcepub fn on_signals_loaded(
&mut self,
res: LoadSignalsResult,
) -> Result<Option<LoadSignalsCmd>>
pub fn on_signals_loaded( &mut self, res: LoadSignalsResult, ) -> Result<Option<LoadSignalsCmd>>
Callback for when wellen signals have been loaded. Might lead to a new load variable command since new variables might have been requested in the meantime.
pub fn variable_meta<'a>( &'a self, variable: &'a VariableRef, ) -> Result<VariableMeta>
Sourcepub fn query_variable(
&self,
variable: &VariableRef,
time: &BigUint,
) -> Result<Option<QueryResult>>
pub fn query_variable( &self, variable: &VariableRef, time: &BigUint, ) -> Result<Option<QueryResult>>
Query the value of the variable at a certain time step.
Returns None
if we do not have any values for the variable.
That generally happens if the corresponding variable is still being loaded.
Sourcepub fn update_variable_ref(&self, variable: &VariableRef) -> Option<VariableRef>
pub fn update_variable_ref(&self, variable: &VariableRef) -> Option<VariableRef>
Looks up the variable by name and returns a new reference with an updated id
if the variable is found.
Sourcepub fn scope_names(&self) -> Vec<String>
pub fn scope_names(&self) -> Vec<String>
Returns the full names of all scopes in the design.
pub fn metadata(&self) -> MetaData
pub fn root_scopes(&self) -> Vec<ScopeRef> ⓘ
pub fn child_scopes(&self, scope: &ScopeRef) -> Result<Vec<ScopeRef>>
pub fn max_timestamp(&self) -> Option<BigUint>
pub fn scope_exists(&self, scope: &ScopeRef) -> bool
Sourcepub fn get_scope_tooltip_data(&self, scope: &ScopeRef) -> String
pub fn get_scope_tooltip_data(&self, scope: &ScopeRef) -> String
Returns a human readable string with information about a scope. The scope name itself should not be included, since it will be prepended automatically.
Sourcepub fn simulation_status(&self) -> Option<SimulationStatus>
pub fn simulation_status(&self) -> Option<SimulationStatus>
Returns the simulation status for this wave source if it exists. Wave sources which have no simulation status should return None here, otherwise buttons for controlling simulation will be shown
Sourcepub fn unpause_simulation(&self)
pub fn unpause_simulation(&self)
If WaveContainer::simulation_status
is Some(SimulationStatus::Paused)
, attempt to unpause the
simulation otherwise does nothing
Sourcepub fn pause_simulation(&self)
pub fn pause_simulation(&self)
Sourcepub fn wellen_add_body(
&mut self,
body: BodyResult,
) -> Result<Option<LoadSignalsCmd>>
pub fn wellen_add_body( &mut self, body: BodyResult, ) -> Result<Option<LoadSignalsCmd>>
Called for wellen
container, when the body of the waveform file has been parsed.
pub fn body_loaded(&self) -> bool
Auto Trait Implementations§
impl Freeze for WaveContainer
impl !RefUnwindSafe for WaveContainer
impl Send for WaveContainer
impl Sync for WaveContainer
impl Unpin for WaveContainer
impl !UnwindSafe for WaveContainer
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