pub struct StepStrategy {
last_point: Option<Pos2>,
}Expand description
Step-style rendering: horizontal segments with vertical transitions.
Fields§
§last_point: Option<Pos2>Trait Implementations§
Source§impl Default for StepStrategy
impl Default for StepStrategy
Source§fn default() -> StepStrategy
fn default() -> StepStrategy
Returns the “default value” for a type. Read more
Source§impl RenderStrategy for StepStrategy
impl RenderStrategy for StepStrategy
Source§fn reset_state(&mut self)
fn reset_state(&mut self)
Reset state after encountering undefined values.
Source§fn last_point(&self) -> Option<Pos2>
fn last_point(&self) -> Option<Pos2>
Get the last rendered point (for Range connection).
Source§fn set_last_point(&mut self, point: Pos2)
fn set_last_point(&mut self, point: Pos2)
Set the last rendered point (after Range draws).
Source§fn render_flat(
&mut self,
ctx: &mut DrawingContext<'_>,
render_ctx: &RenderContext,
start_px: f32,
start_val: f64,
end_px: f32,
_end_val: f64,
)
fn render_flat( &mut self, ctx: &mut DrawingContext<'_>, render_ctx: &RenderContext, start_px: f32, start_val: f64, end_px: f32, _end_val: f64, )
Render a flat segment.
Step: horizontal line at
start_val, connect to next.
Interpolated: line from (start_px, start_val) to (end_px, end_val).Source§fn render_range(
&mut self,
ctx: &mut DrawingContext<'_>,
render_ctx: &RenderContext,
px: f32,
min_val: f64,
max_val: f64,
)
fn render_range( &mut self, ctx: &mut DrawingContext<'_>, render_ctx: &RenderContext, px: f32, min_val: f64, max_val: f64, )
Render a range segment (default impl, same for both strategies).
Draws vertical bar at px from
min_val to max_val.Auto Trait Implementations§
impl Freeze for StepStrategy
impl RefUnwindSafe for StepStrategy
impl Send for StepStrategy
impl Sync for StepStrategy
impl Unpin for StepStrategy
impl UnsafeUnpin for StepStrategy
impl UnwindSafe for StepStrategy
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: Any,
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T: Any,
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