pub struct RenderContext {
pub stroke: Stroke,
pub min_val: f64,
pub max_val: f64,
pub min_valid_pixel: f32,
pub max_valid_pixel: f32,
pub offset: f32,
pub height_scale: f32,
pub line_height: f32,
}Expand description
Coordinate transformation state shared between rendering strategies.
Invariant: min_val and max_val are always finite.
Fields§
§stroke: Stroke§min_val: f64§max_val: f64§min_valid_pixel: f32Pixel position of timestamp 0 (start of signal data).
max_valid_pixel: f32Pixel position of last timestamp (end of signal data).
offset: f32§height_scale: f32§line_height: f32Implementations§
Source§impl RenderContext
impl RenderContext
fn new( color: Color32, min_val: f64, max_val: f64, min_valid_pixel: f32, max_valid_pixel: f32, offset: f32, height_scale: f32, ctx: &DrawingContext<'_>, ) -> Self
Sourcepub fn normalize(&self, value: f64) -> f32
pub fn normalize(&self, value: f64) -> f32
Normalize value to [0, 1].
Invariant: min_val and max_val are always finite (guaranteed by AnalogSignalCache).
Sourcepub fn to_screen(&self, x: f32, y: f64, ctx: &DrawingContext<'_>) -> Pos2
pub fn to_screen(&self, x: f32, y: f64, ctx: &DrawingContext<'_>) -> Pos2
Convert value to screen position.
pub fn draw_line(&self, from: Pos2, to: Pos2, ctx: &mut DrawingContext<'_>)
pub fn draw_undefined( &self, start_x: f32, end_x: f32, value: f64, ctx: &mut DrawingContext<'_>, )
Auto Trait Implementations§
impl Freeze for RenderContext
impl RefUnwindSafe for RenderContext
impl Send for RenderContext
impl Sync for RenderContext
impl Unpin for RenderContext
impl UnsafeUnpin for RenderContext
impl UnwindSafe for RenderContext
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