pub struct RenderContext {
pub stroke: Stroke,
pub min_val: f64,
pub max_val: f64,
pub min_valid_pixel: f32,
pub max_valid_pixel: f32,
pub offset: f32,
pub height_scale: f32,
pub line_height: f32,
}Expand description
Coordinate transformation state shared between rendering strategies.
Invariant: min_val and max_val are always finite.
Fields§
§stroke: Stroke§min_val: f64§max_val: f64§min_valid_pixel: f32Pixel position of timestamp 0 (start of signal data).
max_valid_pixel: f32Pixel position of last timestamp (end of signal data).
offset: f32§height_scale: f32§line_height: f32Implementations§
Source§impl RenderContext
impl RenderContext
fn new( color: Color32, min_val: f64, max_val: f64, min_valid_pixel: f32, max_valid_pixel: f32, offset: f32, height_scale: f32, ctx: &DrawingContext<'_>, ) -> Self
Sourcepub fn normalize(&self, value: f64) -> f32
pub fn normalize(&self, value: f64) -> f32
Normalize value to [0, 1].
Invariant: min_val and max_val are always finite (guaranteed by AnalogSignalCache).
Sourcepub fn to_screen(&self, x: f32, y: f64, ctx: &DrawingContext<'_>) -> Pos2
pub fn to_screen(&self, x: f32, y: f64, ctx: &DrawingContext<'_>) -> Pos2
Convert value to screen position.
pub fn draw_line(&self, from: Pos2, to: Pos2, ctx: &mut DrawingContext<'_>)
pub fn draw_undefined( &self, start_x: f32, end_x: f32, value: f64, ctx: &mut DrawingContext<'_>, )
Auto Trait Implementations§
impl Freeze for RenderContext
impl RefUnwindSafe for RenderContext
impl Send for RenderContext
impl Sync for RenderContext
impl Unpin for RenderContext
impl UnwindSafe for RenderContext
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