pub struct InterpolatedStrategy {
last_point: Option<Pos2>,
started: bool,
}Expand description
Interpolated rendering: diagonal lines connecting consecutive values.
Fields§
§last_point: Option<Pos2>§started: boolTrait Implementations§
Source§impl Default for InterpolatedStrategy
impl Default for InterpolatedStrategy
Source§fn default() -> InterpolatedStrategy
fn default() -> InterpolatedStrategy
Returns the “default value” for a type. Read more
Source§impl RenderStrategy for InterpolatedStrategy
impl RenderStrategy for InterpolatedStrategy
Source§fn reset_state(&mut self)
fn reset_state(&mut self)
Reset state after encountering undefined values.
Source§fn last_point(&self) -> Option<Pos2>
fn last_point(&self) -> Option<Pos2>
Get the last rendered point (for Range connection).
Source§fn set_last_point(&mut self, point: Pos2)
fn set_last_point(&mut self, point: Pos2)
Set the last rendered point (after Range draws).
Source§fn render_flat(
&mut self,
ctx: &mut DrawingContext<'_>,
render_ctx: &RenderContext,
start_px: f32,
start_val: f64,
end_px: f32,
end_val: f64,
)
fn render_flat( &mut self, ctx: &mut DrawingContext<'_>, render_ctx: &RenderContext, start_px: f32, start_val: f64, end_px: f32, end_val: f64, )
Render a flat segment.
Step: horizontal line at
start_val, connect to next.
Interpolated: line from (start_px, start_val) to (end_px, end_val).Source§fn render_range(
&mut self,
ctx: &mut DrawingContext<'_>,
render_ctx: &RenderContext,
px: f32,
min_val: f64,
max_val: f64,
)
fn render_range( &mut self, ctx: &mut DrawingContext<'_>, render_ctx: &RenderContext, px: f32, min_val: f64, max_val: f64, )
Render a range segment (default impl, same for both strategies).
Draws vertical bar at px from
min_val to max_val.Auto Trait Implementations§
impl Freeze for InterpolatedStrategy
impl RefUnwindSafe for InterpolatedStrategy
impl Send for InterpolatedStrategy
impl Sync for InterpolatedStrategy
impl Unpin for InterpolatedStrategy
impl UnwindSafe for InterpolatedStrategy
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T: ?Sized,
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T: Any,
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