pub struct MonoState {
to_compile: VecDeque<MonoItem>,
translation: BTreeMap<(NameID, Vec<KnownTypeVar>), NameID>,
request_points: HashMap<MonoItem, Option<(MonoItem, Loc<()>)>>,
}
Fields§
§to_compile: VecDeque<MonoItem>
List of mono items left to compile
translation: BTreeMap<(NameID, Vec<KnownTypeVar>), NameID>
Mapping between items with types specified and names
request_points: HashMap<MonoItem, Option<(MonoItem, Loc<()>)>>
Locations in the code where compilation of the Mono item was requested. None if this is non-generic
Implementations§
Source§impl MonoState
impl MonoState
pub fn new() -> MonoState
Sourcepub fn request_compilation(
&mut self,
source_name: UnitName,
reuse_nameid: bool,
params: Vec<KnownTypeVar>,
symtab: &mut FrozenSymtab,
request_point: Option<(MonoItem, Loc<()>)>,
) -> NameID
pub fn request_compilation( &mut self, source_name: UnitName, reuse_nameid: bool, params: Vec<KnownTypeVar>, symtab: &mut FrozenSymtab, request_point: Option<(MonoItem, Loc<()>)>, ) -> NameID
Request compilation of a unit with the specified type parameters, returning the name of the unit which will be compiled with these parameters. It is up to the caller of this function to ensure that the type params are valid for this item.
fn next_target(&mut self) -> Option<MonoItem>
fn add_mono_traceback( &self, diagnostic: Diagnostic, item: &MonoItem, ) -> Diagnostic
Trait Implementations§
Auto Trait Implementations§
impl Freeze for MonoState
impl RefUnwindSafe for MonoState
impl Send for MonoState
impl Sync for MonoState
impl Unpin for MonoState
impl UnwindSafe for MonoState
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