pub struct DisplayedItemTree {
items: Vec<Node>,
}
Expand description
Tree if items to be displayed
Items are stored in a flat list, with the level property indicating the nesting level of the item. The items are stored in-order. For documentation on the properties of a node, see the Node struct.
Note also infos on the VisibleItemIndex and ItemIndex types w.r.t. stability of these index types.
Invariants:
- The nesting levels of the tree must monotonically increase (but may jump levels going down)
Fields§
§items: Vec<Node>
Implementations§
Source§impl DisplayedItemTree
impl DisplayedItemTree
pub fn new() -> Self
pub fn len(&self) -> usize
pub fn is_empty(&self) -> bool
pub fn iter(&self) -> impl Iterator<Item = &Node> + use<'_>
Sourcepub fn iter_visible(&self) -> VisibleItemIterator<'_> ⓘ
pub fn iter_visible(&self) -> VisibleItemIterator<'_> ⓘ
Iterate through all visible items
pub fn iter_visible_mut(&mut self) -> VisibleItemIteratorMut<'_> ⓘ
pub fn iter_visible_extra(&self) -> VisibleItemIteratorExtraInfo<'_> ⓘ
pub fn iter_visible_selected(&self) -> impl Iterator<Item = &Node> + use<'_>
Sourcepub fn get_visible(&self, index: VisibleItemIndex) -> Option<&Node>
pub fn get_visible(&self, index: VisibleItemIndex) -> Option<&Node>
Iterate through items, skipping invisible items, return index of n-th visible item
pub fn get_visible_extra(&self, index: VisibleItemIndex) -> Option<Info<'_>>
pub fn get(&self, index: ItemIndex) -> Option<&Node>
pub fn get_mut(&mut self, index: ItemIndex) -> Option<&mut Node>
pub fn to_displayed(&self, index: VisibleItemIndex) -> Option<ItemIndex>
Sourcepub fn insert_item(
&mut self,
item: DisplayedItemRef,
position: TargetPosition,
) -> Result<ItemIndex, MoveError>
pub fn insert_item( &mut self, item: DisplayedItemRef, position: TargetPosition, ) -> Result<ItemIndex, MoveError>
insert item after offset visible items (either in root or in unfolded parent)
Sourcepub fn subtree_end(&self, start_idx: usize) -> usize
pub fn subtree_end(&self, start_idx: usize) -> usize
Return the index past the end of the subtree started by idx
pub fn remove_recursive( &mut self, ItemIndex: ItemIndex, ) -> Vec<DisplayedItemRef>
pub fn remove_dissolve(&mut self, ItemIndex: ItemIndex) -> DisplayedItemRef
pub fn drain_recursive_if<F>(&mut self, f: F) -> Vec<DisplayedItemRef>
Sourcefn visible_predecessor(&self, idx: usize) -> Option<usize>
fn visible_predecessor(&self, idx: usize) -> Option<usize>
Find the item before idx
that is visible, independent of level
Sourcepub fn move_item<F>(
&mut self,
vidx: VisibleItemIndex,
direction: MoveDir,
f: F,
) -> Result<VisibleItemIndex, MoveError>
pub fn move_item<F>( &mut self, vidx: VisibleItemIndex, direction: MoveDir, f: F, ) -> Result<VisibleItemIndex, MoveError>
Move a visible item (and it’s subtree) up/down by one visible item
When moving up we move into all visible deeper trees first before skipping up. Moving down we move out until we are on the level of the next element. This way all indentations possible due to opened subtrees are reachable.
Folded subtrees are skipped.
f
will be called with a node that might become the parent after move.
It must return true iff that node is allowed to have child nodes.
Sourcepub fn move_items(
&mut self,
indices: Vec<ItemIndex>,
target: TargetPosition,
) -> Result<(), MoveError>
pub fn move_items( &mut self, indices: Vec<ItemIndex>, target: TargetPosition, ) -> Result<(), MoveError>
Move multiple items to a specified location
Indices may be unsorted and contain duplicates, but must be valid. Visibility is ignored for this function.
Deals with any combination of items to move, except the error cases below. Rules that are followed:
- The relative order of element should be the same, before and after the move
- If the root of a subtree is moved, the whole subtree is moved
- If a node inside a subtree is moved, then it’s moved out of that subtree
- If both the root and a node of a subtree are moved, the node is moved out of the subtree and ends up after the root node
Possible errors:
- trying to move an element into itself
- trying to move an element into another moved element
- invalid indices
- level too deep for subtree, level is clipped to level 255
Sourcepub fn valid_levels_visible<F>(&self, item: VisibleItemIndex, f: F) -> Range<u8>
pub fn valid_levels_visible<F>(&self, item: VisibleItemIndex, f: F) -> Range<u8>
Return the range of valid levels for inserting above item
, given the visible nodes
f
will be called with what will become the in-order predecessor node
after insert. It must return true iff that node is allowed to have child nodes.
pub fn xfold(&mut self, ItemIndex: ItemIndex, unfolded: bool)
pub fn xfold_all(&mut self, unfolded: bool)
pub fn xfold_recursive(&mut self, ItemIndex: ItemIndex, unfolded: bool)
pub fn xselect(&mut self, vidx: VisibleItemIndex, selected: bool)
Sourcepub fn xselect_all_visible(&mut self, selected: bool)
pub fn xselect_all_visible(&mut self, selected: bool)
Select/Deselect all visible items
Sourcepub fn xselect_visible_range(
&mut self,
VisibleItemIndex: VisibleItemIndex,
VisibleItemIndex: VisibleItemIndex,
selected: bool,
)
pub fn xselect_visible_range( &mut self, VisibleItemIndex: VisibleItemIndex, VisibleItemIndex: VisibleItemIndex, selected: bool, )
Change selection for visible items, in inclusive range
pub fn subtree_contains( &self, ItemIndex: ItemIndex, ItemIndex: ItemIndex, ) -> bool
Trait Implementations§
Source§impl Clone for DisplayedItemTree
impl Clone for DisplayedItemTree
Source§fn clone(&self) -> DisplayedItemTree
fn clone(&self) -> DisplayedItemTree
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for DisplayedItemTree
impl Debug for DisplayedItemTree
Source§impl Default for DisplayedItemTree
impl Default for DisplayedItemTree
Source§fn default() -> DisplayedItemTree
fn default() -> DisplayedItemTree
Source§impl<'de> Deserialize<'de> for DisplayedItemTree
impl<'de> Deserialize<'de> for DisplayedItemTree
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Auto Trait Implementations§
impl Freeze for DisplayedItemTree
impl RefUnwindSafe for DisplayedItemTree
impl Send for DisplayedItemTree
impl Sync for DisplayedItemTree
impl Unpin for DisplayedItemTree
impl UnwindSafe for DisplayedItemTree
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